Paris, 1789. The French Revolution turns a once-magnificent city into a place of terror and chaos. Its cobblestoned streets run red with the blood of commoners who dare to rise up against an oppressive aristocracy. Yet as the nation tears itself apart, a young man named Arno will embark upon an extraordinary journey to expose the true powers behind the Revolution. His pursuit will throw him into the middle of a ruthless struggle for the fate of a nation, and transform him into a true Master Assassin.
Introducing Assassin’s Creed® Unity, the blockbuster franchise’s new chapter powered by the all new Anvil engine, rebuilt from the ground up for new gen. From the storming of the Bastille to the execution of King Louis XVI, experience the French Revolution as never before – and help the people of France carve an entirely new destiny.
At the heart of each new Assassin’s Creed there is a deeply personal mission. It’s what empowers the heroes in the face of adversity, and keeps us enthralled every fleet-footed step of the way.
In the first five games of the series, the ancestral memories of a man named Desmond Miles were explored via a machine called The Animus. Great secrets were contained in Desmond’s DNA, of huge value to the company that invented the device, Abstergo Industries. Against his will, Desmond was strapped into The Animus, and we entered his mind to encounter ancient worlds of exquisite beauty.
Our journey starts with Altaïr Ibn-La'Ahad whose exploits amid the Third Crusade take us across Jerusalem, Damascus and Acre. Altaïr had noble beginnings and became a Master Assassin as a young man, but is demoted to Novice after breaking all three tenets of the Assassins (never harm an innocent, hide in plain sight and never compromise the Brotherhood). The disgrace drives Altaïr to perform his duties at the very height of his abilities. We learn how to hide in plain sight by observing the flow of the busy crowds, assuming the posture of a praying monk, or recruiting people to aid an escape. The most careful approach to each assassination target is rewarded by the best results, and to achieve this we learned how to climb and free-run with Altaïr throughout beautiful historic cities.
With the compelling basics of Assassin’s Creed now in place we next meet to Ezio Auditore da Firenze for three adventures: Assassin’s Creed II, Assassin’s Creed: Brotherhood and Assassin’s Creed: Revelations. As an Italian nobleman Ezio is almost entirely unlike Altaïr, but his family suffers great tragedy at the hands of Templar leaders. While seeking revenge, Ezio uncovers deeper truths and ancient rivalries, and rather dashingly accepts his new Assassin vocation. Charismatic Ezio is able to persuade the working girls of Venice and Florence to distract city guards while he goes about his business. Swashbuckling Ezio may also disarm his attackers and turn their weapons against them.
Ezio’s saga is long and celebrated among Assassin’s Creed fans, and we see his personality develop alongside capabilities as he becomes older and wiser. In Assassin’s Creed: Brotherhood Ezio, who is now known as Il Mentore (The Mentor) recruits and trains fellow Assassins that come to his aid in sticky situations. In keeping with the grander scale element of control, Borgia strongholds must be overthrown before Ezio can rebuild the cities they terrorise, primarily a sumptuous vision of Rome.
As we reach the end of Ezio’s involvement with the series, we accompany him as a middle-aged man in Ottoman-era Constantinople (now Istanbul). His combat and free-running abilities are enhanced under guidance from young Assassin Yusuf Tazim who teaches Ezio how to handle a hookblade. The tool has many uses, and allows for some spellbinding action sequences. A wiser, more inventive Ezio also learns how to craft bombs of many kinds to cause damage or distraction.
The embodiment of resourcefulness though is surely Ratonhnhaké:ton (adopted name Connor) during the American Revolution. From childhood Connor has learned how to survive in the forests and mountains and enjoys the closest of relationships with family and friends in his village. He does not know his father, but is reunited after a series of heartrending events, the first of which is pivotal. With a young man’s fury tempered by an old Assassin’s knowledge and experience Connor uses traditional methods to track and kill foes. He recruits downtrodden people from the Frontier and fledgling cities that include Boston and New York, building an idyllic homestead while healing his country from within. Connor becomes a great man, indeed.
In Part Two we take a look at Aveline de Grandpré (Assassin’s Creed III: Liberation), Edward Kenway (Assassin’s Creed IV: Black Flag) and newcomer Arno Dorian (Assassin’s Creed: Unity) to discover what Abstergo Entertainment holds in store for the general public… and at what cost.
It’s the little things. A tiny gesture that Arno makes as he’s racing across the Parisian rooftops. A barely noticeable reaction from a solitary NPC in a crowd 3,000 deep. The subtle swaying motion of an opulent chandelier in a lavish ballroom. It’s these little things, multiplied by the thousands, that a development team focuses on during the final push to ship a game. And with a massive open-world title like Assassin’s Creed Unity, all those little things add up fast. Toss in the fact that Unity has been built from the ground up as a new-gen Assassin’s Creed, and that final straight-line sprint to the finish suddenly feels like an obstacle course laden with curves, hurdles and pitfalls.
Still, the race is almost over. Assassin’s Creed Unity will release on November 14 in the UK and November 13 in all other EMEA territories, November 11 in the US. .
Yes, that’s two weeks after the previously announced release date. But along with big ambition – and even bigger promises – comes a lot of heavy lifting. “This being a fully next-gen game, it requires a lot of work, a lot of production, and a lot of learning,” says Senior Producer Vincent Pontbriand. “It’s always hard to be precise and to quantify exactly how much work is involved. So as we get close to the finish we often realize we’re near the target but we’re not quite there yet.” .
A Leap of Faith Like anyone making a triple-A game, the team also had to adjust to new technology. At just a year old, the Xbox One and PlayStation 4 are in their infancy, and everyone is still learning how to get the most out of these magnificent machines. “We rebuilt most of the systems,” Pontbriand says. “Sometimes to improve the experience. Sometimes to improve the gameplay itself. Sometimes to reskin it, to make it look fresh all over again. Or sometimes because we had to make everything online-compatible.” .
But this is also Assassin’s Creed, Pontbriand reminds us. “And AC is a huge open-world game. We have thousands of NPCs on screen. We have more depth in the types of AI we’ve built. The graphics are spectacular. The processes are way more complex. Which makes it exponentially harder to grasp everything than it was in the previous generation.” .
Now that the team has a near-finished game, those extra two weeks will allow them to focus on those minor adjustments that can make a big difference – and ultimately help Ubisoft deliver on the promise of the game. “We’re very confident in the game we’re making,” Pontbriand says. .
This small delay is also about taking total ownership and doing what’s right for both the gamers and the development team. “Making games is not a precise science. It’s a leap of faith. There’s a good level of subjectivity and creativity,” he says. “We have a bunch of us who have spent three years or more on this project. It’s a huge personal investment. People have been truly dedicated to this game. For them it’s also important to make a game that they can be proud of.” That’s why the team will continue to toil even beyond the ship date – right up to actual release – building a Day 1 patch that offers even more improvements to Unity. .
As for the fans, Pontbriand can’t wait to get Assassin’s Creed Unity into their hands. “We honestly appreciate their commitment to the game and their patience. It’s just a couple more weeks. And it’s going to be worth it.” .
Assassin’s Creed Rogue will release alongside Assassin’s Creed Unity November 14 in the UK and November 13 all other EMEA territories, November 11 in the US..
Assassin's Creed: Unity is the seventh title in Oliver Bowden's phenomenally successful Assassin's Creed videogame tie-in series.
1789: The magnificent city of Paris sees the dawn of the French Revolution. The cobblestone streets run red with blood as the people rise against the oppressive aristocracy. But revolutionary justice comes at a high price... .
At a time when the divide between the rich and poor is at its most extreme, and a nation is tearing itself apart, a young man and woman fight to avenge all they have lost. .
Soon Arno and Élise are drawn into the centuries-old battle between the Assassins and the Templars - a world with dangers more deadly than they could ever have imagined. .
The immersive story of the Assassins is continued in Oliver Bowden's gripping seventh Assassin's Creed novel, following Renaissance, Brotherhood, The Secret Crusade, Revelations, Forsaken and Black Flag. .