Battlefield Hardline Dev Responds to Criticisms About Police Militarization

"The issue has come to the forefront in a way we didn't anticipate," Milham said about police militarization in the US and Hardline's representation of it. "But from the beginning, it was something that we had to think about. I think we've tried to choose the scenarios and content we're showing to be responsible, and to be honest about what we're trying and not trying to accomplish with the game."

The newest multiplayer mode for Battlefield Hardline, Visceral Games' cops versus robbers spin on the Battlefield franchise, takes players on high-speed car chases. Dubbed Hotwire, it's a gameplay addition that's new to the Battlefield series. And coming up with something new to do in Battlefield can be tough, creative director Ian Milham says, because the genre has been so thoroughly explored over the years. Hotwire, he says, is at the "spiritual center" of Battlefield Hardline. It's also the mode he believes might ultimately be the game's most popular. "If you're making a cops and robbers Battlefield game, you want to get into some cool car chases," Milham told Polygon. "We've been working on it for about two years now — this mode, among other things — because it was actually really hard to get right."

 

 

Battlefield Hardline Dev Responds to Criticisms About Police Militarization

2014-09-30

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"The issue has come to the forefront in a way we didn't anticipate," Milham said about police militarization in the US and Hardline's representation of it. "But from the beginning, it was something that we had to think about. I think we've tried to choose the scenarios and content we're showing to be responsible, and to be honest about what we're trying and not trying to accomplish with the game."