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For publishers...



We are constantly looking for retailers for every country (USA, Germany, Austria, Russia, China), so if you are one and are interested in publishing our games (GeBall, Navigatris) on retail markets please contact us.

We have skilled stuff some of them with over 10 years experience in programming, design, concept art, 3d modelling. We charge per finished project/part of the project, not by hourly rate. Please contact us if you are interested in our services.

Also we are making custom games for you. If you have great idea and you need development team, you can hire us to make complete game for you including project management, engine programming, concept art, design, 3d modeling. Average complexity 3D casual game takes about 8-10 months of work, while average complexity 2D casual game can be finished in 4 months of full-time work. We can provide you with:

1 project manager (4 years experience in project management)
1 engine programmer (11 years experience in programming)
1-2 script programmers (4 years programming experience)
1 concept artist (8 years concept art experience)
1 designer (designer for 6 years)
1-4 3d modelers depending on project complexity (if 3d modeling is required, 2-4 years experience)

So you will get team of 5 - 10 people (depending on your budget and timeframe) working on your title full-time with daily reports. For 3D game example is GeBall, for 2D game example is Navigatris.

To contact us please go to help page and chose Publishers from drop down combo.