The first adventure has ended for Knight Arthur and his journey was a happy ending for him and his Princess. Now they are married and they can live their life they wanted it to, and it’s time for the honeymoon in the South Sea. They packed themselves in their balloon and started their travel and they remembered a story about the island wizard who lives in the trees and feeds himself only on coconuts. Suddenly the balloon rips and they start falling down. They crashed in the nearby village and the locals have agreed to help them if Arthur helps the villagers in repairing their villages, which are on the verge of collapsing. They gave Arthur their last boat and he will use it to complete his missions. My Kingdom for the Princess 2 features a whopping 60 levels on five different islands, each of those five locations consisting of ten regular levels, greatly varying landscapes and tasks, as well as two mini-games. For completing the whole game you’ll spend more than a quarter of a day, if not even more if you get stuck on some levels, which even the best of the players will. Finishing levels is not a problem at all, that isn’t a concern for any player. The real problem is in winning the gold time reward. The goal of the first game was to rebuild an entire kingdom, but now you goal is a bit smaller. Five island need your help, which boils down to tasks like collecting resources, removing obstacles, chasing away animals and bandits, constructing buildings that produce resources, finishing roads, and completing bridges. The materials that you will be using in the game are gold, wood and food. Wood and food are obtained by picking up resources at spawn locations as well as from buildings and by working in the field. Depending on the complexity of the task you will use one, two or all three materials for the construction. You can train additional workers, collect resources, and construct buildings such as sawmills, barracks, a storehouse, or a hunting lodge to progress, but you have to prioritize and think strategically to get ahead as effectively as possible. This already satisfying complexity is increased by the clever implementation of power-ups. In each level you have a fixed variety of the latter, which get activated on a regular basis, indicated by a green time bar. As the power-ups in the game are more valuable, the more will it take for them to be activated… You won’t be able only to ‘play’ the game, or you’ll never finish it the way you wanted it to. Strategies are a must be in the game and good ones too, or you can forget about winning and getting achievements. Each level can be completed by satisfying a short set of goals listed at the top of the screen. This always involves clearing a path to the exit, which is normally blocked by rocks, but sometimes you'll have other tasks to complete as well, such as gathering a few flowers or building a hunting lodge to take care of pesky enemies. What you will notice in the game, if you have played the first part, a large number of small improvements in the game such as renewing resources are indicated by a little timer, from which the player is able to read how much time, is left until he can collect the resource again. Animals such as lions, wolves, snakes, or bandits who block your way are now chased away by hunters, snake charmers, and other special units for whom you certainly have to construct special buildings, too. What’s most important in the game is that you’ll definitely be searching for more after each level completed, as the game will fascinate you in so many ways. The first game was good, but this one is better. The game is not changed too much, but only so much, where it needed so it wouldn’t be ‘the same’, and with the new additions, disappointment is not an option.