When it comes to rewriting history, everybody knows such things are almost impossible, well at least for now. Time travel and that kind of futuristic things are all meant to be, but until then we will do it virtually, and that’s pretty much the point of Europa Universalis I & II. But in this review our main theme is EU I, but a couple of reminds on the original EU comes in handy. EU2, represents the history as we know it and every event that was written somewhere through the ages. This release, even though called Europa Universalis, has also the ability to go beyond Europe, and over the entire world. The new games goes additional step forward and now every option is open, making the events in history important, but not unchangeable. The large difference between EU and EU 2 is the balance of power which is now much more regulated. This means in EU, you could with just a little effort conquer the entire world, but with EU 2, good luck with that. But what’s changed in EU 2? The right answer would be a lot of things, but not in that quantity so it could be called a true sequel to the game. There are two main reasons that characterize the game in a good way: the maps, countries and territories on which you can expand, play and live to see new missions. The other thing was the games length in terms of virtual years. You can play now from the early 1419, all up to the Napoleon era, 1815. Most of the seven scenarios focus on a manageably small corner of history and do a particularly good job of opening up the later periods for play without having to march through the grand campaign. Another thing to keep in mind that changed in the game is the documentation and tutorial which now explains much more thing than the one from the previous version. War was pretty much the basic play of the game, but there were times when nations that are allied, would start attacking each other, and that on a large scale, making the whole area of Europe literally explode into one big war, that is held simultaneously between multiple nations. Besides the fact that the new game is now much more spread across the world, there are new territories across the world to conquer, but also other nations not so famous, who can pose a threat from time to time. There are more interesting corners of the world to explore and conquer, and the regions of the globe are more distinct. Each province has a native culture, which can come into tension with the ruling culture of your nation. The important factor which most of the games in this genre leave behind is the religion. Now Religion is part of the game as it dictates how nations will behave between themselves, and as the game has expanded in territory so does the new religions have found themselves involving other matters. Buddhism, Confucianism, and Hinduism are now part of the world’s religions choice. Most of us would automatically presume that China, as the Asia’s most ruled country would play the big role here as the invincible one, but to avoid such things the games AI uses religious and cultural bonuses making the West World always a few steps forward. Like previously said, in the past EU, selecting a nation that was already strong makes you a definite winner and removing a lot of problems like development from beginning and research. But in the second release there is a big change for that matter. Every small change in the game counts and could be decisive for the end result. Now events cover any number of historical happenings, from treaties and political intrigues to ideological shifts. The game provides multiple choices in cases when you make decisions that can affect the country in any way, leaving you the decision of deciding your kingdoms future. Depending on which country you control, you can literally change its domestic policy setting anyway you want, but not as fast as you want to. You see every ten years you can move a slider to change people’s opinions in many matters such as democratic or aristocratic settings, or expending the land over the seas and other setting that affect the nation’s behavior. However, the biggest overall effect of events is in decreasing political stability. Besides the fact that conquering new territories is a special challenge for itself the number of rebellions is now more and more increased, especially as you expand your territory. The thing is with this game, every country is in the race for territory and you can’t avoid that at all. But the thing is that bonding with other countries is very difficult. With some of them it is possible to have a diplomatic agreement, but it is more likely that you will encounter many alliances of the countries around you in purpose of defending themselves against larger nation attacks. Even with some of your allies you are not always safe as you don’t know if they will attack out of pure pleasure or think of some kind of reason. Now, when you defeat a country, the road to full annexation is very bumpy. To succeed in such a matter you have to defeat them once, then they become your vassals as a solution to full annexation, or your militaries can now enter their country, but of course you’ll win a couple of provinces, and so forth like that until you can totally conquer a single country. There are people who like just pure conquering of other nations and don’t want to bother themselves with anything else. So the game offers a mode where you do exactly that. You just go through the game and conquer different nations, but the minor nations are excluded from the game in this mode. Taking in consideration that we are dealing with 9 years old game the possibility to expand your screen resolution to 1024x768 and 1280x1024 provides with enough graphic details about the game. The be more accurate the game didn’t have some overexerted graphics but the second resolution in the game provided with much more details to be seen in the game, mostly considering the map. The game also provided with a couple of bugs that couldn’t be ignored just like that, but what the makes this game manufacture so great is that they stay in contact with their fans and gamers through an interactive community site where they write their ideas, report bugs, and other things that can help the developers to produce different patches. The game even if not a full sequel for itself provides with enough newness and enjoyment which every player had to play and has to if it didn’t.