Russian-American alliance seems kind a weird in our world. They are the biggest and strongest forces in the world, and even though there is an alliance through NATO and some peace contracts, there is a lot of spying and so on… But what does that have to do with this game? Well when you take a Russian novel, take it to the American soil, join up American and Russian programmers together, you would expect we are getting a game of the year. That was the plan anyway, but as we are talking about a not so known game publisher we got a game that’s far from being a game of the year, but has got the potential of being one. The game itself is more polished than you would expect. It offers a great interface and enticing tactical engagements, despite miscues such as incoherent storytelling and missions that are a little too carefully constructed. The game’s story is set in the future on an alien planet. As we are talking about future technology, and in addition, alien technology, you would expect some plasma canons, or neutron grenades or something futuristic. But instead you will find basic infantry, tanks, trucks, bombers, rocket artillery and submarines. This is not so great but it is a noticeable setback, but it also has its own advantages using already familiar strategies and military with the knowledge of all their weaknesses and strengths. Infantry can dig trenches or garrison buildings to receive defensive bonuses, engineers can extend the mobility of your vehicles by building pontoon bridges or airfields, and trucks can help slow-moving guns keep up with your advances. There will be a lot of tactical battle for capturing a small number of troops to large scale battles, and every decision counts. Your units move faster on roads but keeping them in the forests can help them stay hidden from nearby enemies. Some of your units are very fast, but large hills and river crossings can help your enemy predict where you're going to move. And the losses can be even greater if the soldiers panic and don’t want to fight with the morale falling. To avoid such situations you have to be careful in picking your missions. And for that you only need a bit of patience, as the briefing of the mission can be very thorough and can provide enough information for you to use in your benefit. The new unit recruitment options in your bases are even scripted for you, so you won't have many options to really experiment with unconventional unit combinations. The thing that you will start notice through the game is the behavior of the games AI. There will be missions where you will destroy the enemy forces which such easiness, you won’t even feel any losses, while on the other hand you will be on the verge of on total annihilation, and all that is left to be done is that the games AI sends some additional back-up troops and you’re finished, but it doesn’t. Instead it lets you keep fighting and eventually letting you to beat it, with heavy losses, but you win. What’s the greatest thing about this game is definitely its interface. This has to be one of the leanest interfaces I've ever seen in a turn-based strategy game. Everything you need to manage a successful battle you have in the games interface. Unit stats, movement range, firing radius, morale and health status it all there showing the information you need and still they are put so elegantly that they won’t be and interference of any kind. Another thing that could have been of use, multi-turn move orders to units that need to cross a large distance. This is common issue with these games, as the game developers simply forgot or won’t put this kind of interface in the game. The visuals of the game are not a winner in this game. You find some obvious poorly done graphical details like when the days turn into night. Another thing that could use more life is the explosions and the warfare itself. The sound of the game is done better than expected, and you will be surprised with the almost realistic sound of weapons and explosions. All in all, this game could be done a lot better. Some of the small flaws in the game have affected it very much, which shouldn’t supposed to happen. With the story as a solid background, and a bit more time spent on developing the graphics of the game and improving some of the content of the game, they can have a very popular game, which we hope to get in the sequel of the game.