Welcome to patch 4.15. While we don't have a whole lot of balance changes going on, we do have a number of bugfixes and clarity tweaks to smooth out the patch path leading to the World Championships. Also, with so many things going into previous patches (looking at you, 4.13 and 4.14), we also wanted to really see what a stable landscape looks like in League of Legends.
There are a number of small buffs for Gnar, but they're more focused as 'feel' improvements to get him in the best possible place (although they're undeniably buffs!). Check out his context for more information! For features outside of balance, however, there's a lot going on! First up, check out that newly revamped client patcher & landing page. These two visual updates represent phase one of our ongoing development process to improve your pre-game League of Legends experience.
There's a lot of nuance that goes into introducing new, stable technology, so be sure to read our dev blog on what's going on behind the scenes. Next, there's the introduction of the new Master Tier! Snuggled comfortably between Diamond 1 and the Challenger Tier, the new Master Tier will offer more competitive visibility between top players in your region. The introduction of Master Tier also means that Challenger rankings will rotate on a 24-hour schedule with no immunity, so now's the time to hit the ranked gym! Final note!
As we near final polish on a few parts of Summoner's Rift, we're going to start patching those finished pieces to the live environment. This is being done to minimize the size of the eventual Summoner's Rift launch patch so you all don't end up with massive downloads on the day we go live.
In other words, this doesn't mean you'll be able to play on those shipped pieces - and we still don't have an official release date! - just that they'll be pre-emptively sitting on your hard drives. Thanks! And that's all for today! Check out all of our patch notes below for the full details!
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