Project Aftermath

Project Aftermath is an Arcade RTS game where you command up to four squads of soldiers in exciting retro-futuristic battles.

Project Aftermath is an Arcade RTS game where you command up to four squads of soldiers in exciting battles in a retro-futuristic world. Equip your squads to suit your playing style, researching new items using the spoils of war; choosing from over 100 different weapons, armour, power-up augmentations and spell-like special attacks. Engage in hectic massed battles against hordes of enemies. Capture strategic locations, rescue hostages and slaughter indiscriminately! Explore the landscape to locate hidden treasures and uncover the secrets of both your enemy and the mysterious planet you find yourselves on. Replay missions using fewer soldiers and items to earn greater rewards. Action, mystery, hideous man\machine hybrids; Project Aftermath has it all.

For many years human race has thought that it is the only living thing in the known universe. The space is infinite and it is constantly spreading, that’s what at least the theory is about the space. So can we really say in the whole known universe, that we are alone??? In Project Aftermath that is pretty much proven, as human race is in war with an alien race and the fact is that the humans are losing that war. With a final attempt to breach the enemy forces and hit them in the heart, the human forces thought they would finally won this war and go back home to live their lives as normally as they could. But the worst case scenario happened as the enemy surrounded them and they were all obliterated. Now the last unit of human race soldiers, in the middle of nowhere, is left there with that terrifying news, and the only thing they can think of is revenge. All that is left of them is a couple of hero officers that will stop at nothing at doing everything they need to restore everything back, and by everything I mean doing a lot of shooting. You take control of individual officers in the last army, they all have soldier subordinates under them but your job is to focus on specifically commanding the officers themselves – their men will simply follow suit. You will be doing a lot of missions in the game, traveling across different terrain, scout missions, rescues and everything else that needs to be done. Let’s talk about the missions themselves. What is probably the greatest disappointment in the game is surely its lack in variety in the missions. You will notice that even if the game is progressing, the enemies, the maps, the missions haven’t changes that much besides in difficulty and some other small parts. That isn’t to say that the missions themselves aren’t enjoyable, and for the small development team who created this game, each map is downright visually impressive and professionally polished. Aftermath has come up with some strange strategy that will keep you very interested in the game, mostly because in this type of game, you are normally burdened with different materials and items in the game which you use as money, or credit and most of the time you lack of it. The strategy that the game uses is made in different colors. You will use four different colors, like Blue (energy), Yellow (field), Green (biological) and Red (physical). Each color is weak against itself and strong against other colors. You would think this sounds kind of simple and it does, in small proportions. But what happens when you are in a bigger battle, with much more men, in different colors??? This involves more strategy usage in the game, and more planning before every level in the game. The trick is that each hero is only able to carry two sorts of weapons at once, requiring a manual change to the appropriate one. If you've not brought an appropriate one, you’ll be forced to use special skills of the heroes if you think of surviving that battle. Field Effect is something you will need the most, but also which consumes the most GOOP in the game. GOOP is, shall we say, special credit or fuel if you like, you use for special effects and activities of the heroes. GOOP is harvested from each enemy killed, every objective completed and by finding containers hidden on the maps. It is used during missions as the fuel for the resuscitation of troops or large Field Effects, and to upgrade your officer’s power, troop numbers and weapons prior to mission departure. But there are a couple of tricks about GOOP you need to know. For example the good one is that having a larger amount of GOOP at the end of a stage, then required by the game, means that you will get a trophy for that. But if you have less GOOP that needed to complete the stage, than that means mission failure for you. This will happen surely a couple of times in the game, and what the game developer, probably deliberately left behind is an in game save or auto-save somewhere in the middle of the level. This game has lots of cons but also pros, which is kind of shame. It shows lots of potential as the developers tried very hard to fix the game mistakes after the release and stayed in touch through web site forums with the fans about the things that are buggy and need changing or upgrading. Maybe their plan was a pilot game that will be tested by many, see their mistakes, and in the next release they would have a game that will sky rocket to the game top charts!!! We will see if that’s the case, but for now enjoy with what you got, as there are some features that might surprise you in a good way.

Project Aftermath

2013-01-01

Platforms:
shareware
Developer
Magnetic Scrolls
Publisher
-Unknown-
Genre
Tags
shareware games pc action

Project Aftermath is an Arcade RTS game where you command up to four squads of soldiers in exciting retro-futuristic battles.