Peeling the layers of moral complexity in "Papers, Please

Peeling the layers of moral complexity in "Papers, Please

"Papers, Please" (2013) by Lucas Pope is a game set in dystopian Arstotzka where players, as border officers, face moral dilemmas balancing compassion with strict laws. It explores bureaucracy, immigration, and authoritarianism, pushing players to weigh their decisions' impacts amid a tense, atmospheric setting.

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