Divinity: Original Sin "A Big Success"; Future Project May Not Need Crowdfunding

Divinity: Original Sin "A Big Success"; Future Project May Not Need Crowdfunding

Divinity: Original Sin is an isometric role-playing game that pays homage to the fantasy RPGs of old while still offering something new to veterans of the genre. Its turn-based formula with a deep and complex combat system has found success in a genre that is becoming increasingly action-oriented. But why did developer Larian Studios decide to take the route it did with Original Sin, and what challenges did it face in doing so? I spoke with founder and CEO Swen Vicke to find out.

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