After eight years have passed since her parents have disappeared in their adventure for lost riches, Miranda continues her quest in searching for her parents through TCM – The Hidden World. This is a review of a premium edition and there are a couple of significant differences between PE and standard edition. The most important thing is the third chapter. As the game is consisted from six chapters the game developers removed the third chapter in the standard edition, which quite doesn’t make sense, but that’s their decision. Also with the PE, you get what Game House calls an “Interactive Bonus Feature” set, which is a separate exe program that includes music from the game you can use to listen to or as a ringtone, in mp3 format, a bunch of wallpapers and concept arts and an interactive walkthrough that proved really helpful for the less obvious puzzles when I was stuck. Like said the story begins with the beautiful Miranda Calomy and her robot friend Sprocket. As they are missing for years she decides to search for them in the last place they have been seen. The search starts in an abandoned mine in Ireland and takes her to several increasingly exotic and wondrous locations. The story is given a couple of interesting twists which gives the game play nice and colorful background theme that accompanies you through the whole game. When your search for the items and the artifices begins you will notice that the interface is different with different items. As you move the mouse above an item it will show you what can be done with it, like to put it in the inventory or use it right now for the search in the room or area you are into. If you get stuck in either the hidden object or adventure portions of the game, you can take advantage of Sprocket's handy array of hint gadgets. The most basic type of hint reveals the location of one item, while another merely shows the silhouette as a search aid. The more advanced Sonar hint reveals multiple items - but only briefly. You can also get a text clue about what to do next, which gives you a gentle nudge in the right direction. When it comes to mini-games the developers use puzzles to refresh the game play. These puzzles can’t be skipped and that is not such a large setback for the game as the puzzle are done so well they give the game the extra kick which definitely completes the game play into a perfect game. There's a task list that keeps you from getting hopelessly lost, but in terms of figuring out puzzle solutions, it's up to you to piece that together by combing through Miranda's journal for well-placed clues. One of the parts that made this game so good is definitely its graphics. The game is done in 2D, but the background pictures are hand drawn in a very high resolution combined with multiple layers of graphics which uses the games main graphical feature, scrolling. When you scroll horizontally through the scenery, objects closer to you move at a pace differently than those further from you, and this is always somewhat fun to look at and it also adds depth to the game play itself, as you might miss hidden spots where that last item you’re looking for is hidden. Besides that, throughout the whole game you can convince yourself in the beautifully done graphics especially in chapter three, while traveling with the sub-marine and the amazing deep blue sea effects. The sound of the game is something standard in the game, as the main characters voice is pretty well done, but the other voices and not so great compared to this one, as if they lack in quality. This is a game that will certainly give you a great time while playing, present a couple of hard challenges and make you search for the items through magnificent zoom in, zoom out effect for additional items.