PREPARE FOR TITANFALL
Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated games of 2014, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall.
FAST-PACED ADVANCED COMBAT
The advanced combat techniques of Titanfall give you the freedom to fight your way as both elite assault Pilot and fast, heavily armored Titan.
"The Titan moves with speed and grace normally reserved for general infantry and handles like an extension of the Pilot himself, holding a weapon in a first-person view." - Game Informer
THE FUTURE OF ONLINE MULTIPLAYER
Introducing the experience that combines fast-paced multiplayer action with the dramatically charged moments of a cinematic universe.
"A next-generation competitive multiplayer title that blurs the lines between traditional online shooters and single-player campaign." - Game Informer
“ A BRAVE NEW VISION OF THE FUTURE OF MULTIPLAYER GAMES. ” - GAME INFORMER
ABOUT RESPAWN ENTERTAINMENT
Founded in 2010, Respawn Entertainment is an independent videogame development studio based in Van Nuys, California. The studio was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty™.//TODO: Rijesiti rating i odkomentarisati ovo kad rijesim ?>
If you have never played classic Titanfall before, this is the place to start. Kill anything on the enemy team to earn Attrition Points! This includes enemy Grunts, Spectres, Pilots, Titans, and Dropships. The winning team is the one that hits the score limit first, or has the highest score when the time is up.
• Each enemy provides a different amount of Attrition Points. Killing Grunts and Spectres gives your team one Attrition Point, Pilots get you four points, and defeating a Titan gives you five points.
• With the amount of minions on the map, players can choose to avoid enemy Pilots. Grunts usually run in a pack of three or four, so you get the same amount of points for taking out a Grunt squad as you would taking out an enemy Pilot.
• When Minion Detector is equipped, focus on your minimap at all times. Not only will you see where the enemy minions are located, but you will also see your friendly minions. Keep an eye on your friendly minions. If you see them dropping like flies then there is most likely an enemy Pilot nearby killing them. So either get close and take them out or keep distance while you kill more minions.
LAST TITAN STANDING
In Last Titan Standing, all Pilots start in a Titan. Your team must eliminate all of the enemy team’s Titans or Pilots to win. This is a round-based mode, and the team that wins the best of five rounds wins the match. Within each round, there is no respawning, and there are no replacement Titans, until the next round starts. However, if your Titan is destroyed, and you successfully eject, you can continue to play as a Pilot, helping your teammates eliminate the other team’s Titans.
• Titan weapons can be broken down into subclasses; some are versatile and capable of doing damage up close and from a distance while others should be mainly used for long-range engagements. The Arc Cannon and Plasma Railgun are much more effective from a long range as both of these weapons can be charged to optimize damage output. Use these long-range weapons with the Particle Wall—the wall blocks incoming projectiles, allowing you to fully charge your Arc Cannon or Plasma Railgun.
• Weapons like the XO-16 Chaingun and 40mm Cannon can be fired from long range or used to battle enemy Titans up close. The Accelerator mod should be equipped when using the XO-16 Chaingun, giving your primary weapon more ammo and a higher fire rate.
• Tactical Abilities play a huge role in this game mode. When grouping with friendly Titans, a Titan with the Vortex Shield should lead the charge to grab incoming projectiles that can be used to throw back at the enemy.
This game mode is all about capturing and holding three system nodes, known as hardpoints. Capture and hold the three hardpoints on the map for your team to earn points—the more hardpoints you hold, the faster you accrue points. Capture neutral hardpoints by standing near them for a short period of time. Retake enemy-held hardpoints by standing near them for a longer period of time—a hardpoint must be rendered neutral before you can begin to capture it. If enemies are near a hardpoint, you must find and eliminate them before any capturing or neutralizing can occur.
• For each Pilot inside the hardpoint, the capture speed increases. A hardpoint is contested if an enemy Pilot moves within the capture radius. If there are two IMC Pilots and one Militia Pilot, the IMC Pilots override the Militia Pilot, allowing the IMC Pilots to begin neutralizing or capturing the hardpoint.
• Minions are capable of capturing and defending hardpoints, making their starting routes much different than the other game modes. During Hardpoint Domination, the minions make their way towards the three hardpoints and engage opposing minions—whichever side that wins will then move to the hardpoint and begin capturing it.
• Arc Mines work tremendously well in this game mode, especially for the hardpoints that are only accessible to Pilots. When outfitting your Pilot, choose the Explosives Pack Kit. Then, when defending, plant multiple mines around the entrances of the hardpoint. The damage dealt by two of these mines is enough to kill a Pilot.
CAPTURE THE FLAG
Steal the enemy flag and return it to your base, while stopping the enemy team from grabbing your flag! To score a capture, your team's flag must be present at your base, set into its pedestal. Then, if you have the enemy flag, capture it by running through your team's flag at your base. The winning team is the one with the most captures when the match timer runs out.
• Throw Satchel Charges around your flag. Once an enemy decides to grab the flag, quickly detonate the charges to stop the enemy in their tracks. You can detonate charges by double tapping your Reload button/key rather than pulling out the detonator to explode the charges. This saves you time and allows you to roam the map instead of just staring at the flag waiting for enemies to grab it.
• This game mode gives you the opportunity to really take advantage of your Titan. When your Titan is ready, save it until you are near the enemy’s flag—it is much easier to sneak into the enemy base as a Pilot. Once you are near the enemy flag, call down your Titan and then grab the flag, quickly jump into your Titan, and ride away.
• There is sure to be an enemy Pilot with a shotgun positioned around the flag defending the objective. Equip Active Radar Pulse to pinpoint enemies hiding in corners defending their flag. This Tactical Ability will aid in picking the right route to use once you grab the enemy’s flag, activate the ability, and find out where the enemies are located before exiting the enemy base.
In Pilot Hunter, it’s all about hunting or being hunted! Kill the enemy team’s Pilots to reach the score limit and win—one point is awarded for each Pilot killed. Although killing Grunts and Spectres in this mode will not earn points towards your team’s score, doing so will still give you build time reductions on your replacement Titans and Titan Core Ability.
• When playing Pilot Hunter, be sneaky. Unlike Attrition, you can no longer kill a group of minions, die at the hands of an enemy Pilot, and justify it on the scoreboard. Stealth is even more important now that you’re the main focus of your opponents. Utilizing a Suppressor mod, melee attacks, and ordnance to kill minions keeps you off the minimap.
• A great way to find enemy Pilots is to use Minion Detector, keeping an eye on a nearby group of friendly minions. Once you see the minions disappear, head over there and find the nearby enemy Pilot. Otherwise, just focus on killing enemy minions and get your Titan as soon as possible.
• Since the enemy team can only score points by killing Pilots, your life becomes much more valuable. When you are doomed in a Titan, eject from your Titan and retreat to safety without being shot out of the air. Equipping Auto-Eject to your Titan Tier 2 Kit slot helps you sneak away once your Titan is taken out. With this kit you’ll be forced to eject once your Titan is doomed and you’ll receive Cloak for a short moment, giving you enough time to retreat to safety. You can never be executed inside your Titan if you have Auto-Eject equipped.
Origin has just kicked off their new program ‘Game Time’ that gives gamers a chance to experience not just a demo, but a full game for as long as they have time on their Game Time clock. Did we mention, they are kicking off Game Time with Titanfall?
Starting at 2pm PDT on Friday, June 20, Titanfall will be available for you to download and play for free all weekend long.
Join us on June 17th for the release of Titanfall: Expedition on Xbox 360! Available now for Xbox One and PC. The Titanfall: Expedition DLC introduces three new maps to the Frontier including Runoff, Swampland and War Games. With this release we will also roll out Game Update #3 as a free download that includes Private Matchmaking updates, Custom Loadout Names, Last Game Summary Improvements and much more for our Xbox 360 community.
In the wake of the Battle of Demeter, IMC Expeditionary Forces travel deep into Frontier space to recover from their recent defeat. On an uncharted world, the IMC begin construction of a new fleet operations base, using newly acquired water collection and filtration plants to support the new base. When drainage operations reveal ancient ruins and artifacts of an unknown origin in a nearby swamp, Spyglass activates an archaeological team to investigate the site. To maintain battle readiness at the new base, IMC Pilots use simulation pods to train for anticipated Militia raids, based on lessons learned in Angel City and IMC Airbase Sierra.
E3 is back! Hard to believe it’s been one year since we announced Titanfall at the Microsoft press conference, put up a giant Titan in the convention center and did the first demos of the game for press and the industry. A year later, Titanfall is out and we’re busy making it better and better.
So what do we have for E3 this year? We’re playable on the show floor and giving press the first look at our next game update coming to Xbox One and PC later this month and soon thereafter for Xbox 360 players. We’ll post the full patch notes as we get closer to releasing the update, but here are some of the new features you can expect:
Marked for Death – MFD is a 6v6 mode where one player per team is “Marked for Death”. Teams need to protect their own marked player while hunting down the enemy Pilot. Once a target is killed, new Pilots are marked. This is a fast paced mode that challenges players to fully explore maps and coordinate as a team.
Wingman LTS – This is a 2v2 version of Last Titan Standing. It’s our first non 6v6 mode and relies on teamwork and strategy. Great for players who want to play an even more tactical version of LTS.
Titan Burn Cards – Burn cards are no longer just for Pilots. Titan cards include amped weapons and enhanced Titan abilities.
Titan Customization(Visual and voice over) – Players will be able to choose between 3 Titan VO packs. “Betty” is the original voice and this update adds Lisa and Jeeves. Players will also be able to select Titan decals. You’ll unlock these as you complete challenges in the game and apply them to the front of your Titan. Our friends over at Penny Arcade were kind enough to contribute a cool decal to the mix too!
Matchmaking Updates – Titanfall now shows when players are connecting into a lobby as well as shuffling teams to keep skill levels and matches closer.
Some of the smaller changes include burn card overflow protection, new menu art and the ability for auto-titans to use smoke and particle walls.
We have joined forces with Nvidia and are ready to kick off the Nvidia Gaming Expo! Bring yourself or your team of five starting June 10th, to the Expo and allow our FPS Pro’s lead you to victory for a chance to win graphic cards and other prizes!
Note: E3 PASS NOT REQUIRED but you must register with Nvidia so we know you’re coming.
The Show: We will be showing off Titanfall on PC in our competition area which anyone can line up for, play, and compete for prizes. We will also offer Titanfall playable on the Nvidia Shield. Going hands on in both areas will allow you to earn Titanfall: Burn Packs for a chance to win prizes such as Nvidia Titan Blacks.
The Competition: We are bringing Team compLexity’s Jordan Gilbert (aka N0thing) and aXion Gaming’s Jason Theophanes (Aztec) to lead two teams at a time in a 6v6 Hardpoint Domination battle.
When the IMC instituted martial law in Angel City, massive walls were built and a system of security checkpoints was created to divide the city into many smaller districts. The unfortunate residents of the Harbor District, now unable to move freely throughout the city, are only able to view the glittering skyline from afar. Pilots fighting in the city gravitate to the highly accessible rooftops, using them to cross entire city districts without ever touching the ground.
The IMC's discovery of fuel-rich veins beneath this once-beautiful community led to aggressive, systematic fracking of the area, turning it into a seismically unstable shell of its former opulence. Titans rule much of the jagged terrain, forcing Pilots to move through and take cover within the interiors of the abandoned buildings. The best Pilots will carefully time their Cloak usage for the precise amount of time that is necessary to move between the protective interior spaces, or use every available square inch of vertical surface to string together complex wall-run routes.