Guild Wars 2's Heart of Thorns Expansion Review

Really big surprise is preview of popular Guild Wars 2 expansion HoT ( Heart of Thorns ), he is a comparatively really little thing but when i saw it again it may mark a good step for the genre. For example my character talk in combat. Other similar games accomplish this in secondary avenues - boring quest text, shouts when you want to activate ability and others, but none to my knowledge let player character talk story information to NPC during fighting. GW 2 usually keeps alot unique stuffs to awkward cutscenes also, where two or more speakers face each other as in the match shade of fighting. Guild Wars 2 unique set it for itself from 2010

The another odd thing is that we have made wonder how our exp grow up as all. We have played the entirety of story mission that became after Guild wars 2 last patch was ended, which vines shoot out the Maguuma forest and pull them down an entire airship called armada, but the rest of that demo is a small are that felt too tightly crafted to reveal scope. We had also interview later with lead game designer Jon Peters an he confirmed this, as he pointed out that a wyvern we fought in the area actually calls another part of the jungle home, and had been imported there to show us one of the more-or-less completed minibosses in action.
However we had chance to see that ArenaNet lent a little diversity of experience of fighting which previously looks really excessively on getting a bunch of players together and mindlessy beating that things down.
